Wednesday, September 25, 2013

How To Solve "Riddle of Steel" Expansion Challenge for MtG2014 DotP

How To Solve The Riddle of Steel Expansion Challenge

This one was a bit tricky to figure out as my first time completing this new expansion challenge, I was able to win by drawing an extra Equipment card that I could still cast and that extra piece put me over the top to deal the killing blow.  I was since unable to repeat that same winning strategy, since it relied on a luck draw.  I've since figured out a method that works every time that isn't effected by the random card draws.

Here's the solution for Riddle of Steel.

"Your opponent still has plenty of life, but if you use the right Equipment you can deal the killing blow."
Expansion Challenges Solutions - Riddle of Steel
Riddle of Steel Solution

Riddle of Steel Solution:


  1. Cast Puresteel Paladin - We will need his Metalcraft bonus to solve this expansion challenge.
  2. Cast Stoneforge Mystic, search for the Equipment card: Sword of Vengeance.
  3. Use Stonechewer Gaint's special ability and choose Loxodon Warhammer, Attach it to Jor Kadeen, the Prevailer, Draw Card.
  4. Cast Sword of Vengenance, Draw Card
  5. Cast Kite Shield, Draw Card
  6. Lay a Plains card (that you drew).
  7. Cast Auriok Survivors (leave at least a Plains untapped), Choose Hedron Matrix, Attach it to the Auriok Survivors, Draw Card.
  8. Now have 3 Equipment out so we can attach them for free with the Puresteel Paladin's Metalcraft effect.
  9. Equip Sword of Vengeance to the Stoneforge Mystic (to give it Haste).
  10. Use the Stoneforge Mystic special ability to place the Argentum Armor from your hand to the battlefield. Draw Card.
  11. Equip Sword of Vengeance onto Auriok Survivors (moving it off of Stoneforge Mystic).
  12. Equip Argentum Armor onto Jor Kadeen, the Prevailer.
  13. Attack with Jor Kadeen and Auriok Survivors, Choose to destroy one of the opponents blockers and your trample damage will be enough to complete the Riddle of Steel Expansion Challenge for Magic 2014 DotP.

Be sure to check out the other posts here at Magic the Gathering Helper for more solutions to challenges, as well as deck and strategy articles.

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Saturday, September 21, 2013

Magic 2014 Challenge: How To Solve "Unleash the Beast"

Magic 2014 DotP Expansion Challenges
How To Solve the "Unleash the Beast" Challenge

The newest expansion for Magic the Gathering Duels of the Planeswalkers is now out for all formats.  So I will walk you through each of the new expansion challenges just like I detailed How To Solve the First 10 Magic DotP Challenges here at Magic the Gathering Helper.

Magic 2014 DotP Unleash the Beast Solution Cheats
Unleash the Beast Solution

How To Solve The Unleash the Beast Expansion Challenge


  1. Cast Earthquake for 2 damage, which will kill all but 1 of his creatures and do extra damage thanks to the Coalhauler Swine's effect.  (Make sure to leave an Island untapped.)
  2. Attack with your Coalhauler Swine.
  3. After the opponent is forced to block the Coalhauler Swine (because of the Lure enchantment) with his Nemesis of Reason, Cast Twisted Image on the Nemesis of Reason.  This will make the Nemesis of Reason a 7/3 creature that has taken 2 damage already.
  4. The resolving damage effects will be enough to kill your opponent and solve this new expansion challenge.


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Friday, September 20, 2013

Magic 2014 Challenges: How To Solve "Beat The Angel"

Magic 2014 DotP Expansion Challenges
How To Solve the Beat the Angel Challenge

The newest expansion for Magic the Gathering Duels of the Planeswalkers is now out for all formats.  So I will walk you through each of the new expansion challenges just like I detailed How To Solve the First 10 Magic DotP Challenges here at Magic the Gathering Helper.

Beat the Angel Solution Magic 2014 DotP
Beat the Angel Solution

How To Solve the "Beat The Angel" Expansion Challenge

"Your opponent has an untargetable, indestructible, regenerating Platinum Angel. Can you get rid of the Angel and your opponent before it's too late."
The Beat The Angel expansion challenge gave me a few fits at first and then the lightbulb came on for me.  It's not that hard to do once you figure out how to get rid of that damn Platinum Angel.  Here's the solution:


  1. Cast Vindicate and Destroy 1 Mountain
  2. Cast Demolish and Destroy Another Mountain.
  3. Attack with both Creatures.
  4. Use the Frost Titan's ability to tap & locked the already tapped remaining Plains.  Opponent will eat the damage since his Platinum Angel prevents him from losing and you from winning, putting him at -6 life.
  5. You will win on his turn when he can't pay the effect of the Magus of the Tabernacle (At the beginning of your upkeep sacrifice this creature unless you pay 1 mana.)











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Thursday, September 19, 2013

How To Solve Mountain Assault Magic 2014 Expansion Challenge

Magic 2014 DotP Expansion Challenges
How To Solve the Mountain Assault Challenge

The newest expansion for Magic the Gathering Duels of the Planeswalkers is now out for all formats.  So I will walk you through each of the new expansion challenges just like I detailed How To Solve the First 10 Magic DotP Challenges here at Magic the Gathering Helper.

Magic 2014 Expansion Mountain Assault Solution
Mountain Assault Challenge Solution

How To Solve "Mountain Assault"

Your opponent may have a Hydra, but you have brains!  Find a way to take down your enemy."
The key to solving the "Mountain Assualt" Challenge lies with the title of this expansion challenge.  Starting with only a single Goblin Mountaineer in play, we muct find a way to rid our opponent of his last remaining 2 life points.  The Goblin Mountaineer has Mountiainwalk, which will be the key to our victory, even though our opponent currently controls no Mountains.  Let's see how to win this expansion challenge.


  1. Cast Blood Moon - Make sure to tap the 3 Mountains to cast the Blood Moon ( you will need an untapped Forest and Island later..  Blood Moon turns all nonbasic lands into Mountains.  Since our opponent has 2 nonbasic lands, those will become Mountains, which helps our little Mountainwalking friend attack as unblockable.
  2. Attack With the Goblin Mountaineer.  He has Mountainwalk and the Blood Moon has turned the opponents lands into Mountains so the Goblin Mountaineer cannot be blocked.
  3. Pause the Game After Blockers Are Declared.  Wait until the blockers are declared (or not in this case) and pause the game BEFORE you get to the damage dealing phase.
  4. Before damage is dealt, Cast Cytoshape.  (This is why we needed to leave an Island and a Forest open.)  Target the Goblin Mountaineer as the benefit of the switch and have him switch into the Kird Ape the opponent controls.  This will turn the Goblin Mountaineer into a 2/3 Kird Ape since we control a Forest.  The 2/3 Kird Ape will kill the enemy and complete the objective.  (We can't target the Hydra because our creature will have no counters and will just die.)



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